Like biters and spitters, behemoth, big and medium worms spawning is influenced by the evolution factor. Worms come in 4 sizes, their power increasing with size. However, placed buildings and tiles are unaffected by the acid puddles, but still take damage normally by the acid projectile. They will spit acid at the player, which can also leave acidic puddles on the ground that can still damage players and vehicles, as well as slow them both down and leave a brief acidic, damaging effect for a few seconds. Unlike other enemies, they are also highly resistant to fire. They rely on high damage, great range and splash damage to keep the player away from the worms and the nests they protect, but either one of these advantages can be overcome. They act like static turrets and will not follow attackers. The Worms are natural allies of biters and spitters and will attack the player if they get close enough with an attack similar to spitters'. The bulkiest of the spitters and so can take even more damage. Their behaviour and size classification are the same as with biters, but their health is universally lower and they are resistant exclusively against explosives, with no physical resistance. Most entities of the game have a much lower resistance to acid than other damage types (including turrets and armor), so spitters are effectively more potent against the player and their factories. Both the stream and the puddle of acid deal damage of time and slow down players and vehicles. Due to the spitters' predictive aiming, the acid stream can be dodged by suddenly changing walking directions or standing still. Using predictive aiming, they spit a stream of acid at enemies which leaves behind a puddle of acid where it hits the ground. Their main difference from biters is their ranged attack. Spitters are much like biters and only appear slightly later on in the game as the evolution factor increases. Can attack through walls, hitting objects directly behind them. Seems like developers just didn't have enough experience to make this game work properly.Extremely durable and nearly immune to small arms, except for the strongest ordnance. Don't buy this, it's better if you play these 2 games instead of Have a Nice Death. In short, idea of combining Dead Cells gameplay and Hades approach for a plot in an interesting setting of Death is cool, but what came out in the end is just really bad. So you can survive boss on 1 hp and get to next level totally with 0 resources (on a level you visit for the first time). Also, remember Dead Cells gave you ability to fully heal your hp and estus flask between levels on first difficulty, so you could learn the game and enemy movelist? Forget about it, as i understood we have 11 boss stem cell difficulties (complete rip off but whatever, good mechanic) and even on the first difficulty YOU CANNOT HEAL BETWEEN LEVELS WOW. Buuuut, it can be found once in millenia, or be combined from a 3+ blue spheres (which you must keep not using and collect enough), so don't really get your hopes up. But don't worry, devs have thought about how to fix their new stupid system! You can get your ACTUAL max hp back using yellow hp spheres. You can sometimes abuse it (with certain skills giving hp spheres over time and with other few things), but blue healing spheres are really rare to find. Meaning your maximum health isn't really your max health, but a useless thing, because only grey zone matters. Rally effect is no more, but if you keep getting hit, there's a grey zone on your healthbar, which gets smaller after receiving more damage and allows you to heal only that grey zone. Remember rally effect in dead cells (healing if you attack after getting hit). But they completely messed up healing system. And ok, devs copied 3 colour progression, unlocking weapons in a shop and many many more things. Gameplay wise this game is just a complete rip off of Dead Cells but. I tried to read it, but it's just not interesting, but plot isn't what we come for in this games, right? 2. Here we have mumbling instead of voice acting (budget issue, whatever) and absolutely boring dialogs with pathetic attempts of humor with some meta-jokes. Plot wise, they tried to make it somewhat like Hades, but in Hades we had different famous greek gods and good voice acting. Ideas of different horrors of life such as diseases, war etc as a departments in some organisation of Death is pretty cool. Ideas of different horrors of life such as diseases, Okay let's talk about this game, why 4/10, right? Good sides: 1. Okay let's talk about this game, why 4/10, right? Good sides: 1.
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