![]() It has the feeling of being a game that was being pulled in too many directions creatively, probably because of the stakeholders involved - and it also had the distinct feeling of being cheap and unfinished, almost like once differences couldn’t be fully bridged the game got phoned in for a contractual obligation. Infinite had two feelings about it, really. The relationship between Capcom and Marvel likely morphed from relatively equal partners back in the earliest X-Men vs Street Fighter games to Marvel dictating do’s and don’ts at every level of the game’s production. Make no mistake that every single aspect of the game will have been impacted by this - the roster, its mechanics, its Thanos-heavy story. Infinite released while the world was in the grip of Marvel-mania - and that had a debilitating effect. MvC3: Fate of Two Worlds released six months before Avengers dropped and solidified Marvel’s place at the center of pop culture for the next decade. In fact, many of the things that some would argue positioned it as a winner were in fact major components of its downfall. It’d be easy to argue, on paper, that Marvel vs Capcom Infinite actually came out at the best possible time. But sometimes the stars align, the universe speaks, and a comeback feels appropriate sooner rather than later. ![]() The last entry in the series, the incredibly tepid MvC Infinite, released a little over five years ago. And, y’know, you’re right - Marvel vs Capcom hasn’t even been gone that long. Now, I know what you’re probably thinking. ![]()
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